rj-action-library/Runtime/Audio/AudioManager/AudioManagerData.cs

13 lines
297 B
C#

using Godot;
using System.Collections.Generic;
using System.Text;
namespace Rokojori
{
[GlobalClass,Tool, Icon("res://addons/rokojori_action_library/Icons/AudioManager.svg") ]
public partial class AudioManagerData:Resource
{
[Export]
public float bufferCutDuration = 0.021f;
}
}