rj-action-library/Runtime/Sensors/OnSensor.cs

94 lines
1.5 KiB
C#

using Godot;
namespace Rokojori
{
[Tool][GlobalClass, Icon("res://addons/rokojori_action_library/Icons/OnEvent.svg") ]
public partial class OnSensor: Node
{
[Export]
public Sensor sensor;
[Export]
public Action onStart;
[Export]
public Action onActive;
[Export]
public Action onEnd;
[Export]
public bool onlyWhenNotConsumed = true;
[Export]
public bool consumeEvent = true;
[ExportGroup("Condition")]
[Export]
public Condition condition;
[Export]
public SceneCondition sceneCondition;
public override void _Process( double delta )
{
if ( sensor == null )
{
return;
}
if ( onlyWhenNotConsumed && sensor.consumed )
{
return;
}
if ( condition != null && ! condition.Evaluate() )
{
return;
}
if ( sceneCondition != null && ! sceneCondition.Evaluate() )
{
return;
}
if ( sensor.isDown )
{
Action.Trigger( onStart );
if ( consumeEvent && onStart != null )
{
sensor.Consume();
return;
}
}
if ( sensor.isHold )
{
Action.Trigger( onActive );
if ( consumeEvent && onActive != null )
{
sensor.Consume();
return;
}
}
if ( sensor.isUp )
{
Action.Trigger( onEnd );
if ( consumeEvent && onEnd != null )
{
sensor.Consume();
return;
}
}
}
}
}