rj-action-library/Runtime/Actions/RemoveNode.cs

27 lines
416 B
C#

using Godot;
using System.Collections.Generic;
namespace Rokojori
{
[Tool][GlobalClass]
public partial class RemoveNode : Action
{
[Export]
public Node target;
[Export]
public bool queue = true;
protected override void _OnTrigger()
{
if ( target == null )
{
return;
}
target.SelfDestroy( queue );
}
}
}