rj-action-library/Runtime/Actions/Conditional/CoolDown.cs

39 lines
762 B
C#

using Godot;
using System.Collections.Generic;
namespace Rokojori
{
[Tool]
[GlobalClass, Icon("res://addons/rokojori_action_library/Icons/ConditionalAction.svg")]
public partial class CoolDown : Action
{
[Export]
public Action action;
[Export]
public Duration coolDownDuration;
bool _isCoolingDown = false;
protected override void _OnTrigger()
{
if ( _isCoolingDown )
{
return;
}
_isCoolingDown = coolDownDuration != null;
Trigger( action );
if ( coolDownDuration != null )
{
TimeLineManager.ScheduleEventIn(
coolDownDuration.timeLine, coolDownDuration.GetDurationInSeconds(),
ev => _isCoolingDown = false
);
}
}
}
}