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using Godot;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class SetTick: Action
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{
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[Export]
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public OnTick tick;
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[Export]
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public bool active = true;
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protected override void _OnTrigger()
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{
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if ( tick == null )
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{
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return;
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}
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tick.active = active;
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}
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}
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} |