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using System.Collections;
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using System.Collections.Generic;
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using Godot;
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using System;
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using System.Threading.Tasks;
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namespace Rokojori.Tools
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{
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public class GLTFFile
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{
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public GLTFAssetInfo asset;
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public List<GLTFBufferReference> buffers;
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public List<GLTFImageReference> images;
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}
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}
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