75 lines
1.4 KiB
C#
75 lines
1.4 KiB
C#
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using Godot;
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using System.Collections.Generic;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass,Icon("res://addons/rokojori_action_library/Icons/SensorGroup.svg")]
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public partial class HoldSensor : Sensor
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{
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[Export]
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public Sensor holdButton;
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[Export]
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public bool negateHoldButton;
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[Export]
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public Sensor triggerButton;
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protected override void UpdateValue()
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{
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if ( holdButton == null || triggerButton == null )
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{
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SetFloatValue( 0 );
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return;
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}
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var holdButtonValue = holdButton.isActive;
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if ( negateHoldButton )
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{
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holdButtonValue = ! holdButtonValue;
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}
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if ( ! holdButtonValue )
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{
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SetFloatValue( 0 );
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return;
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}
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SetFloatValue( triggerButton.value );
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}
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public override string ToString()
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{
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return RJLog.GetInfo( this, holdButton, triggerButton );
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}
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[Export]
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public InputIcon[] inputIcons = [];
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[Export]
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public bool useInputIconsFromSensors = true;
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public override List<InputIcon> GetInputIcons()
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{
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var list = Lists.From( inputIcons );
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if ( useInputIconsFromSensors )
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{
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if ( holdButton != null )
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{
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list.AddRange( holdButton.GetInputIcons() );
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}
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if ( triggerButton != null )
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{
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list.AddRange( triggerButton.GetInputIcons() );
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}
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}
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return list;
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}
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}
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} |