23 lines
541 B
C#
23 lines
541 B
C#
using Godot;
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using System.Collections;
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using System.Collections.Generic;
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using Godot.Collections;
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namespace Rokojori
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{
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public class CharacterMovementData
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{
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public CharacterMovement characterMovement;
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public Vector3 movement;
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public Vector3 forwardDirection;
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public bool isMovingForward;
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public void Reset( CharacterMovement characterMovement )
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{
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this.characterMovement = characterMovement;
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movement = Vector3.Zero;
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forwardDirection = Vector3.Forward;
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isMovingForward = false;
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}
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}
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} |