rj-action-library/Runtime/Interactions/CharacterController/CharacterMovements/CharacterMovementData.cs

23 lines
541 B
C#

using Godot;
using System.Collections;
using System.Collections.Generic;
using Godot.Collections;
namespace Rokojori
{
public class CharacterMovementData
{
public CharacterMovement characterMovement;
public Vector3 movement;
public Vector3 forwardDirection;
public bool isMovingForward;
public void Reset( CharacterMovement characterMovement )
{
this.characterMovement = characterMovement;
movement = Vector3.Zero;
forwardDirection = Vector3.Forward;
isMovingForward = false;
}
}
}