17 lines
423 B
Plaintext
17 lines
423 B
Plaintext
shader_type spatial;
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render_mode blend_mix, unshaded, alpha_to_coverage;
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uniform sampler2D screenMap: hint_screen_texture, repeat_disable, filter_nearest;
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uniform sampler2D normalMap: hint_normal_roughness_texture, repeat_disable, filter_nearest;
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void vertex()
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{
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POSITION = vec4( VERTEX.xy, 0.1, 1.0 );
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}
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void fragment()
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{
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ALBEDO = textureLod( normalMap, UV, 0 ).rgb;
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ALPHA = textureLod( screenMap, UV, 0 ).w;
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} |