rj-action-library/Runtime/Procedural/Baking/MultiBaker/Flat_Baker.cs

70 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Godot;
using System;
using System.Threading.Tasks;
namespace Rokojori
{
[Tool][GlobalClass]
public partial class Flat_Baker:_XX_MultiBakeModeBillboardBase
{
[Export]
public float yawOffset = 0;
public override int GetNumViews()
{
return 2;
}
public override void CreateBakers()
{
var fov = multiBaker.GetCameraFOV();
var distance = multiBaker.GetCameraDistance();
var outputScale = multiBaker.GetOutputScale();
RJLog.Log( "outputScale", outputScale );
var bakerCameras = multiBaker.bakerCameras;
var mb = multiBaker;
bakerCameras.ForEach(
bk =>
{
var vs = bk.viewSettings;
vs.fovDistance = Manual_BakingFDSettings.Create( fov, distance );
vs.rotationMode = BakingViewSettings.RotationMode.Yaw_Pitch;
}
);
var mg = new MeshGeometry();
var numTextures = GetNumViews();
var textureAlignment = TextureMerger.ComputeTextureAlignment( numTextures );
var angle = yawOffset;
for ( int i = 0; i < numTextures; i++ )
{
var index = i;
bakerCameras[ index ].viewSettings.yaw = angle + i * 180f;
bakerCameras[ index ].viewSettings.pitch = 0;
var uv = TextureMerger.GetUVRectangle( textureAlignment, index, true );
var q = new MeshGeometry();
q.AddQuad( bakerCameras[ index ].viewSettings.bakingRotation, outputScale, uv.min, uv.max );
mg.Add( q );
}
mb.X_outputMesh.Mesh = mg.GenerateMesh();
}
}
}