50 lines
894 B
C#
50 lines
894 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using Godot;
|
|
using System;
|
|
using System.Threading.Tasks;
|
|
|
|
|
|
|
|
namespace Rokojori
|
|
{
|
|
[Tool]
|
|
[GlobalClass]
|
|
public partial class LitBakingPass: _XX_BakingPass
|
|
{
|
|
public LitBakingPass():base(){}
|
|
|
|
protected override void CreateBakingOutputs()
|
|
{
|
|
bakingOutputs = [ BakingOutput.Lit() ];
|
|
}
|
|
|
|
protected override bool KeepsOriginalState()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
protected override bool KeepsCompositors()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
protected override async Task _Bake()
|
|
{
|
|
Clear( BakingTargetType.Lit );
|
|
|
|
await textureBaker.multiBaker.RequestNextFrame();
|
|
|
|
var texture = await GrabDilatedTexture( true, true );
|
|
|
|
Set( BakingTargetType.Lit, texture );
|
|
|
|
return;
|
|
}
|
|
|
|
void EnsureBakingOutputs()
|
|
{
|
|
bakingOutputs = [ BakingOutput.Lit() ];
|
|
}
|
|
}
|
|
} |