213 lines
4.2 KiB
C#
213 lines
4.2 KiB
C#
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using Godot;
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using System.Collections.Generic;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass,Icon("res://addons/rokojori_action_library/Icons/SensorManager.svg")]
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public partial class SensorManager: Node
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{
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[Export]
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public bool initializeOnReady = true;
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[Export]
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public Sensor[] sensors;
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[Export]
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public SensorGroup[] sensorGroups;
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[Export]
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public bool processSensors = false;
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[Export]
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public Node[] autoScanForSensors;
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List<SensorRunner> runners = new List<SensorRunner>();
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List<iOnInputSensor> inputers = new List<iOnInputSensor>();
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Dictionary<Sensor,SensorRunner> sensorToRunner = new Dictionary<Sensor, SensorRunner>();
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public override void _Ready()
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{
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if ( ! initializeOnReady )
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{
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return;
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}
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CreateRunners();
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}
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public override void _Input( InputEvent ev )
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{
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inputers.ForEach(
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( inp )=>
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{
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inp._Input( ev );
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}
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);
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}
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public override void _Process( double delta )
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{
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if ( Engine.IsEditorHint() || ! processSensors )
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{
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return;
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}
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runners.ForEach( r => r.Update( (float) delta ) );
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}
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public void Register( Sensor s, SensorInputHandler sih )
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{
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var sensorRunner = sensorToRunner[ s ];
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if ( sensorRunner.listeners.Contains( sih ) )
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{
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return;
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}
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sensorRunner.listeners.Add( sih );
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}
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public void Unregister( Sensor s, SensorInputHandler sih )
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{
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var sensorRunner = sensorToRunner[ s ];
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sensorRunner.listeners.Remove( sih );
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}
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public static void Register( SensorInputHandler handler, params Sensor[] sensors )
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{
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var sm = Unique<SensorManager>.Get();
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foreach ( var s in sensors )
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{
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if ( s == null )
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{
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continue;
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}
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( handler as Node ).LogInfo( "Registrating" );
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sm.Register( s, handler );
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}
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}
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public static void Unregister( SensorInputHandler handler, params Sensor[] sensors )
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{
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var sm = Unique<SensorManager>.Get();
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foreach ( var s in sensors )
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{
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if ( s == null )
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{
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continue;
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}
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( handler as Node ).LogInfo( "Unregistrating" );
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sm.Unregister( s, handler );
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}
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}
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HashSet<Sensor> sensorsSet = new HashSet<Sensor>();
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void AddSensor( Sensor s )
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{
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if ( s == null || sensorsSet.Contains( s ) )
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{
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return;
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}
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AddSensorsFrom( s );
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sensorsSet.Add( s );
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runners.Add( new SensorRunner( s ) );
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}
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HashSet<object> objects = new HashSet<object>();
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void AddSensorsFrom( object obj )
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{
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if ( obj == null || objects.Contains( obj ) )
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{
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return;
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}
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objects.Add( obj );
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var sensors = ReflectionHelper.GetDataMemberValues<Sensor>( obj );
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sensors.ForEach(
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s =>
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{
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AddSensor( s );
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}
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);
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var sensorArrays = ReflectionHelper.GetDataMemberValues<Sensor[]>( obj );
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sensorArrays.ForEach(
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s =>
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{
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for ( int i = 0; i < s.Length; i++ )
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{
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AddSensor( s[ i ] );
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}
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}
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);
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var resources = ReflectionHelper.GetDataMemberValues<Resource>( obj );
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resources.ForEach( r => AddSensorsFrom( r ) );
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}
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void CreateRunners()
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{
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if ( sensors == null )
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{
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sensors = new Sensor[]{};
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}
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if ( sensorGroups == null )
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{
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sensorGroups = new SensorGroup[]{};
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}
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foreach ( var s in sensors )
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{
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AddSensor( s );
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}
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foreach ( var g in sensorGroups )
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{
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foreach ( var s in g.sensors )
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{
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AddSensor( s );
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}
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}
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foreach ( var n in autoScanForSensors )
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{
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Nodes.ForEach<Node>( n, cn=> AddSensorsFrom( cn ) );
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}
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runners.ForEach(
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r =>
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{
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sensorToRunner[ r.sensor ] = r;
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if ( r.sensor is iOnInputSensor oi )
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{
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inputers.Add( oi );
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}
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}
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);
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this.LogInfo( "Created runners:", runners.Count );
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}
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}
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} |