rj-action-library/Runtime/Sensors/SensorManager.cs

213 lines
4.2 KiB
C#

using Godot;
using System.Collections.Generic;
namespace Rokojori
{
[Tool]
[GlobalClass,Icon("res://addons/rokojori_action_library/Icons/SensorManager.svg")]
public partial class SensorManager: Node
{
[Export]
public bool initializeOnReady = true;
[Export]
public Sensor[] sensors;
[Export]
public SensorGroup[] sensorGroups;
[Export]
public bool processSensors = false;
[Export]
public Node[] autoScanForSensors;
List<SensorRunner> runners = new List<SensorRunner>();
List<iOnInputSensor> inputers = new List<iOnInputSensor>();
Dictionary<Sensor,SensorRunner> sensorToRunner = new Dictionary<Sensor, SensorRunner>();
public override void _Ready()
{
if ( ! initializeOnReady )
{
return;
}
CreateRunners();
}
public override void _Input( InputEvent ev )
{
inputers.ForEach(
( inp )=>
{
inp._Input( ev );
}
);
}
public override void _Process( double delta )
{
if ( Engine.IsEditorHint() || ! processSensors )
{
return;
}
runners.ForEach( r => r.Update( (float) delta ) );
}
public void Register( Sensor s, SensorInputHandler sih )
{
var sensorRunner = sensorToRunner[ s ];
if ( sensorRunner.listeners.Contains( sih ) )
{
return;
}
sensorRunner.listeners.Add( sih );
}
public void Unregister( Sensor s, SensorInputHandler sih )
{
var sensorRunner = sensorToRunner[ s ];
sensorRunner.listeners.Remove( sih );
}
public static void Register( SensorInputHandler handler, params Sensor[] sensors )
{
var sm = Unique<SensorManager>.Get();
foreach ( var s in sensors )
{
if ( s == null )
{
continue;
}
( handler as Node ).LogInfo( "Registrating" );
sm.Register( s, handler );
}
}
public static void Unregister( SensorInputHandler handler, params Sensor[] sensors )
{
var sm = Unique<SensorManager>.Get();
foreach ( var s in sensors )
{
if ( s == null )
{
continue;
}
( handler as Node ).LogInfo( "Unregistrating" );
sm.Unregister( s, handler );
}
}
HashSet<Sensor> sensorsSet = new HashSet<Sensor>();
void AddSensor( Sensor s )
{
if ( s == null || sensorsSet.Contains( s ) )
{
return;
}
AddSensorsFrom( s );
sensorsSet.Add( s );
runners.Add( new SensorRunner( s ) );
}
HashSet<object> objects = new HashSet<object>();
void AddSensorsFrom( object obj )
{
if ( obj == null || objects.Contains( obj ) )
{
return;
}
objects.Add( obj );
var sensors = ReflectionHelper.GetDataMemberValues<Sensor>( obj );
sensors.ForEach(
s =>
{
AddSensor( s );
}
);
var sensorArrays = ReflectionHelper.GetDataMemberValues<Sensor[]>( obj );
sensorArrays.ForEach(
s =>
{
for ( int i = 0; i < s.Length; i++ )
{
AddSensor( s[ i ] );
}
}
);
var resources = ReflectionHelper.GetDataMemberValues<Resource>( obj );
resources.ForEach( r => AddSensorsFrom( r ) );
}
void CreateRunners()
{
if ( sensors == null )
{
sensors = new Sensor[]{};
}
if ( sensorGroups == null )
{
sensorGroups = new SensorGroup[]{};
}
foreach ( var s in sensors )
{
AddSensor( s );
}
foreach ( var g in sensorGroups )
{
foreach ( var s in g.sensors )
{
AddSensor( s );
}
}
foreach ( var n in autoScanForSensors )
{
Nodes.ForEach<Node>( n, cn=> AddSensorsFrom( cn ) );
}
runners.ForEach(
r =>
{
sensorToRunner[ r.sensor ] = r;
if ( r.sensor is iOnInputSensor oi )
{
inputers.Add( oi );
}
}
);
this.LogInfo( "Created runners:", runners.Count );
}
}
}