using Godot;
using Rokojori;
namespace Rokojori
{
public enum UIStyleNumberProperty
Left,
Right,
Bottom,
Top,
Width,
Height,
Margin,
MarginLeft,
MarginRight,
MarginTop,
MarginBottom,
PivotX,
PivotY,
Rotation,
Scale,
ScaleX,
ScaleY
}