rj-action-library/Runtime/Rendering/Objects/RDPipeline.cs

16 lines
358 B
C#

using Godot;
namespace Rokojori
{
public class RDPipeline: RenderingObject
{
public RDPipeline( RDContext context, Rid rid ):base( context, rid )
{}
public static RDPipeline Create( RDContext context, RDShader shader )
{
return new RDPipeline( context, context.renderingDevice.ComputePipelineCreate( shader.rid ) );
}
}
}