90 lines
1.9 KiB
C#
90 lines
1.9 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using Godot;
|
|
using System;
|
|
|
|
|
|
|
|
namespace Rokojori
|
|
{
|
|
public class ScatterPoint
|
|
{
|
|
|
|
protected Scatterer _creator;
|
|
public Scatterer creator => _creator;
|
|
protected int _creatorID;
|
|
public int creatorID => _creatorID;
|
|
|
|
public ScatterPoint( Scatterer creator, int id )
|
|
{
|
|
this._creator = creator;
|
|
this._creatorID = id;
|
|
}
|
|
|
|
|
|
public bool visible = false;
|
|
public Vector3 position = Vector3.Zero;
|
|
public bool useGlobalPosition = true;
|
|
public Quaternion rotation = Quaternion.Identity;
|
|
public bool useGlobalRotation = true;
|
|
public Vector3 scale = Vector3.One;
|
|
public PackedScene scene;
|
|
public Node3D parent;
|
|
public int seed;
|
|
|
|
public Vector3 globalPosition => useGlobalPosition || parent == null ?
|
|
position : parent.ToGlobal( position );
|
|
|
|
|
|
public bool CanBeReusedBy( ScatterPoint other )
|
|
{
|
|
return parent == other.parent && scene == other.scene;
|
|
}
|
|
|
|
public void UpdateInstantiated( Node3D node )
|
|
{
|
|
ApplyTransform( node );
|
|
}
|
|
|
|
|
|
public Node3D Instantiate()
|
|
{
|
|
if ( ! visible || scene == null || parent == null )
|
|
{
|
|
return null;
|
|
}
|
|
|
|
var node3D = scene.Instantiate<Node3D>();
|
|
|
|
parent.AddChild( node3D );
|
|
node3D.Owner = parent.Owner;
|
|
|
|
ApplyTransform( node3D );
|
|
|
|
return node3D;
|
|
}
|
|
|
|
void ApplyTransform( Node3D node3D )
|
|
{
|
|
if ( useGlobalPosition )
|
|
{
|
|
node3D.GlobalPosition = position;
|
|
}
|
|
else
|
|
{
|
|
node3D.Position = position;
|
|
}
|
|
|
|
if ( useGlobalRotation )
|
|
{
|
|
Math3D.SetGlobalRotationTo( node3D, rotation );
|
|
}
|
|
else
|
|
{
|
|
node3D.Quaternion = rotation;
|
|
}
|
|
|
|
node3D.Scale = scale;
|
|
}
|
|
}
|
|
} |