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using Godot;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass,Icon("res://addons/rokojori_action_library/Icons/UI.svg")]
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public partial class UISettings : Resource
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{
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[Export]
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public Vector2PropertyName sizePropertyName;
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[Export]
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public Vector2PropertyName textureSizePropertyName;
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}
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} |