rj-action-library/Runtime/UI/Shaders/NinePatch/UINinePatch.gdshader

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// NOTE: Shader automatically converted from Godot Engine 4.3.stable.mono's CanvasItemMaterial.
shader_type canvas_item;
render_mode blend_mix;
#include "res://addons/rokojori_action_library/Runtime/Shading/Library/NinePatch.gdshaderinc"
uniform vec2 size = vec2( 128, 128 );
uniform vec4 borders = vec4( 40, 40, 40, 40 );
varying vec4 scaledBorders;
varying vec4 uvBorders;
void vertex()
{
vec4 outUVBorders = vec4( 0, 0, 0, 0 );
vec4 outScaledBorders = vec4( 0, 0, 0, 0 );
computeNinePatchBorders( TEXTURE_PIXEL_SIZE, size, borders, outUVBorders, outScaledBorders );
uvBorders = outUVBorders;
scaledBorders = outScaledBorders;
}
void fragment()
{
vec2 nUV = computeNinePatchUV( UV, size, uvBorders, scaledBorders );
COLOR = texture( TEXTURE, nUV ) ;
}