30 lines
541 B
C#
30 lines
541 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using Godot;
|
|
using System;
|
|
|
|
|
|
|
|
namespace Rokojori
|
|
{
|
|
[GlobalClass,Tool]
|
|
public partial class SplinesDeformerSettings:Resource
|
|
{
|
|
[Export( PropertyHint.Range, "0,1")]
|
|
public float targetSmoothing = 0f;
|
|
|
|
[ExportGroup( "Spline Settings")]
|
|
|
|
[Export]
|
|
public float splineMaxDistance = 1000f;
|
|
|
|
[Export]
|
|
public float splineMinDistance = 0f;
|
|
|
|
[Export]
|
|
public int splineMappingResolution = 40;
|
|
|
|
[Export]
|
|
public int splineMappingDepth = 3;
|
|
}
|
|
} |