31 lines
435 B
C#
31 lines
435 B
C#
using Godot;
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namespace Rokojori
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{
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public partial class Root:Node
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{
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private static Root _singleton;
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public override void _Ready()
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{
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_singleton = this;
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}
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public static SceneTree Tree()
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{
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return _singleton.GetTree();
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}
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public static Window Window()
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{
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return Tree().Root;
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}
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public static Root Get()
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{
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var r = Window();
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return _singleton;
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}
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}
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} |