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using Godot;
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namespace Rokojori
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{
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public class CompositorEffectGraphNode
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{
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_XX_CompositorEffectGraph _graph;
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public _XX_CompositorEffectGraph graph => _graph;
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public CompositorEffectGraphNode( _XX_CompositorEffectGraph graph )
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{
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_graph = graph;
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}
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}
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} |