91 lines
1.8 KiB
C#
91 lines
1.8 KiB
C#
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using System;
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using Godot;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass ]
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public partial class TweenPosition:SequenceAction
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{
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[Export]
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public Node3D target;
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[Export]
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public Node3D endPosition;
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[Export]
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public Vector3 endOffset;
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[Export]
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public TweenType tweenType = new TweenTimeCurve();
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[Export]
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public bool cacheEndPositionOnStart = true;
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[Export]
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public TimeLine timeLine;
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protected override void _OnTrigger()
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{
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if ( target == null )
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{
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return;
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}
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var tl = TimeLineManager.Ensure( timeLine );
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var start = tl.position;
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var fromPosition = target.GlobalPosition;
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var toPosition = endOffset;
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if ( endPosition != null )
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{
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toPosition += endPosition.GlobalPosition;
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}
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var sequenceID = DispatchStart();
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var tweenType = this.tweenType;
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if ( tweenType == null )
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{
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tweenType = TweenTimeCurve.defaultCurve;
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}
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TimeLineManager.ScheduleSpanIn( tl, 0, tweenType.GetTweenDuration(),
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( span, type )=>
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{
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var timeNow = tl.position;
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var elapsed = timeNow - start;
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var state = tweenType.GetTweenPhaseForPhase( span.phase );
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if ( ! cacheEndPositionOnStart )
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{
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toPosition = endOffset;
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if ( endPosition != null )
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{
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toPosition += endPosition.GlobalPosition;
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}
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}
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var lerpedPosition = fromPosition.Lerp( toPosition, state );
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target.GlobalPosition = lerpedPosition;
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if ( type == TimeLineSpanUpdateType.End )
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{
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DispatchEnd( sequenceID );
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}
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}
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);
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}
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}
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} |