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using System.Collections.Generic;
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using Godot;
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namespace Rokojori
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{
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public class SerializedNode:SerializedBase
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{
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public int p;
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public string n;
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public void Serialize( int serializationID, int parentID, Node node )
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{
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this.n = node.Name;
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this.p = parentID;
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Serialize( node );
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}
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}
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} |