rj-action-library/Runtime/Interactions/Pointer.cs

64 lines
1.3 KiB
C#

using Godot;
using System.Collections;
using System.Collections.Generic;
using Godot.Collections;
namespace Rokojori
{
[GlobalClass]
public partial class Pointer:Node3D
{
[Export]
public Pointable pointable;
[Export]
public Caster caster;
public override void _Process( double delta )
{
if ( caster == null )
{
return;
}
var currentCollider = caster.NumColliders() == 0 ? null : caster.GetCollider( 0 );
var currentPointable = currentCollider == null ? null : Nodes.Find<Pointable>( currentCollider );
// RJLog.Log( currentCollider, currentPointable );
if ( currentPointable == pointable )
{
return;
}
if ( pointable != null )
{
Highlight( HighlightActionType.End, pointable );
pointable.UpdatePointerState( this, false );
}
pointable = currentPointable;
if ( pointable != null )
{
pointable.UpdatePointerState( this, true );
Highlight( HighlightActionType.Start, pointable );
}
}
void Highlight( HighlightActionType type, Pointable p )
{
if ( p.highlightEffect == null || p.highlightTargets == null || p.highlightTargets.Length == 0 )
{
return;
}
p.highlightEffect.Highlight( type, p.highlightTargets );
}
}
}