45 lines
684 B
C#
45 lines
684 B
C#
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using Godot;
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using System;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class OnSliderValueChange : Node
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{
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[Export]
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public HSlider slider;
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HSlider _connectedSlider = null;
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[Export]
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public RJAction onChange;
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public void Update()
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{
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if ( _connectedSlider == slider )
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{
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return;
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}
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if ( _connectedSlider != null )
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{
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_connectedSlider.Changed -= OnChanged;
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}
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_connectedSlider = slider;
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if ( _connectedSlider != null )
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{
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_connectedSlider.Changed += OnChanged;
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}
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}
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void OnChanged()
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{
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Actions.Trigger( onChange );
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}
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}
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} |