rj-action-library/Runtime/Godot/Generated/ExtendingClasses/ExtendingNode3DClassList.cs

104 lines
2.2 KiB
C#

using Godot;
using System.Collections.Generic;
using System;
namespace Rokojori
{
/*
Match: [ (\w+)]
Replace: [ "$1",]
*/
public class ExtendingNode3DGodotClassList
{
public static List<string> list = new List<string>
{
"AnimatableBody3D",
"AnimatedSprite3D",
"Area3D",
"AudioListener3D",
"AudioStreamPlayer3D",
"BoneAttachment3D",
"CPUParticles3D",
"CSGBox3D",
"CSGCombiner3D",
"CSGCylinder3D",
"CSGMesh3D",
"CSGPolygon3D",
"CSGPrimitive3D",
"CSGShape3D",
"CSGSphere3D",
"CSGTorus3D",
"Camera3D",
"CharacterBody3D",
"CollisionObject3D",
"CollisionPolygon3D",
"CollisionShape3D",
"ConeTwistJoint3D",
"Decal",
"DirectionalLight3D",
"FogVolume",
"GPUParticles3D",
"GPUParticlesAttractor3D",
"GPUParticlesAttractorBox3D",
"GPUParticlesAttractorSphere3D",
"GPUParticlesAttractorVectorField3D",
"GPUParticlesCollision3D",
"GPUParticlesCollisionBox3D",
"GPUParticlesCollisionHeightField3D",
"GPUParticlesCollisionSDF3D",
"GPUParticlesCollisionSphere3D",
"Generic6DOFJoint3D",
"GeometryInstance3D",
"GridMap",
"HingeJoint3D",
"Joint3D",
"Label3D",
"Light3D",
"LightmapGI",
"LightmapProbe",
"Marker3D",
"MeshInstance3D",
"MultiMeshInstance3D",
"NavigationLink3D",
"NavigationObstacle3D",
"NavigationRegion3D",
"OccluderInstance3D",
"OmniLight3D",
"OpenXRHand",
"Path3D",
"PathFollow3D",
"PhysicalBone3D",
"PhysicsBody3D",
"PinJoint3D",
"RayCast3D",
"ReflectionProbe",
"RemoteTransform3D",
"RigidBody3D",
"RootMotionView",
"ShapeCast3D",
"Skeleton3D",
"SliderJoint3D",
"SoftBody3D",
"SpotLight3D",
"SpringArm3D",
"Sprite3D",
"SpriteBase3D",
"StaticBody3D",
"VehicleBody3D",
"VehicleWheel3D",
"VisibleOnScreenEnabler3D",
"VisibleOnScreenNotifier3D",
"VisualInstance3D",
"VoxelGI",
"XRAnchor3D",
"XRCamera3D",
"XRController3D",
"XRNode3D",
"XROrigin3D"
};
}
}