rj-action-library/Runtime/Godot/Generated/Classes/RJCharacterBody3D.cs

80 lines
2.1 KiB
C#

using Godot;
namespace Rokojori
{
[GlobalClass]
public partial class RJCharacterBody3D:CharacterBody3D
{
[Export]
public RJAction OnInputEvent;
[Export]
public RJAction OnMouseEntered;
[Export]
public RJAction OnMouseExited;
[Export]
public RJAction OnVisibilityChanged;
[Export]
public RJAction OnReady;
[Export]
public RJAction OnRenamed;
[Export]
public RJAction OnTreeEntered;
[Export]
public RJAction OnTreeExiting;
[Export]
public RJAction OnTreeExited;
[Export]
public RJAction OnChildEnteredTree;
[Export]
public RJAction OnChildExitingTree;
[Export]
public RJAction OnChildOrderChanged;
[Export]
public RJAction OnReplacingBy;
[Export]
public RJAction OnEditorDescriptionChanged;
[Export]
public RJAction OnScriptChanged;
[Export]
public RJAction OnPropertyListChanged;
public override void _Ready()
{
InputEvent += ( p0, p1, p2, p3, p4 ) => { Actions.Trigger( OnInputEvent ); };
MouseEntered += ( ) => { Actions.Trigger( OnMouseEntered ); };
MouseExited += ( ) => { Actions.Trigger( OnMouseExited ); };
VisibilityChanged += ( ) => { Actions.Trigger( OnVisibilityChanged ); };
Ready += ( ) => { Actions.Trigger( OnReady ); };
Renamed += ( ) => { Actions.Trigger( OnRenamed ); };
TreeEntered += ( ) => { Actions.Trigger( OnTreeEntered ); };
TreeExiting += ( ) => { Actions.Trigger( OnTreeExiting ); };
TreeExited += ( ) => { Actions.Trigger( OnTreeExited ); };
ChildEnteredTree += ( p0 ) => { Actions.Trigger( OnChildEnteredTree ); };
ChildExitingTree += ( p0 ) => { Actions.Trigger( OnChildExitingTree ); };
ChildOrderChanged += ( ) => { Actions.Trigger( OnChildOrderChanged ); };
ReplacingBy += ( p0 ) => { Actions.Trigger( OnReplacingBy ); };
EditorDescriptionChanged += ( p0 ) => { Actions.Trigger( OnEditorDescriptionChanged ); };
ScriptChanged += ( ) => { Actions.Trigger( OnScriptChanged ); };
PropertyListChanged += ( ) => { Actions.Trigger( OnPropertyListChanged ); };
}
}
}