57 lines
1.1 KiB
C#
57 lines
1.1 KiB
C#
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using Godot;
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using System.Collections.Generic;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass,Icon("res://addons/rokojori_action_library/Icons/Sensor.svg")]
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public partial class GamePadButtonSensor : Sensor, iOnInputSensor
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{
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[Export]
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public JoyButton button;
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public override bool isMultiDevice => true;
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float _lastInput = 0;
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protected override void UpdateValue()
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{
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SetFloatValue( _lastInput );
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}
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public override string ToString()
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{
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return RJLog.GetInfo( this, button );
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}
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public void _Input( InputEvent ev )
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{
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var joypadButtonEvent = ev as InputEventJoypadButton;
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if ( joypadButtonEvent == null )
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{
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return;
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}
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if ( joypadButtonEvent.ButtonIndex != button )
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{
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return;
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}
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_lastInput = joypadButtonEvent.IsPressed() ? 1 : 0;
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UpdateSensorUsage( joypadButtonEvent.Device );
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}
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public override List<InputIcon> GetInputIcons()
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{
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var icon = new GamePadButtonIcon();
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icon.button = button;
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return new List<InputIcon>(){ icon };
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}
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}
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} |