rj-action-library/Runtime/Godot/Generated/Classes/RJCharacterBody3D.cs

80 lines
2.0 KiB
C#

using Godot;
namespace Rokojori
{
[GlobalClass]
public partial class RJCharacterBody3D:CharacterBody3D
{
[Export]
public Action OnInputEvent;
[Export]
public Action OnMouseEntered;
[Export]
public Action OnMouseExited;
[Export]
public Action OnVisibilityChanged;
[Export]
public Action OnReady;
[Export]
public Action OnRenamed;
[Export]
public Action OnTreeEntered;
[Export]
public Action OnTreeExiting;
[Export]
public Action OnTreeExited;
[Export]
public Action OnChildEnteredTree;
[Export]
public Action OnChildExitingTree;
[Export]
public Action OnChildOrderChanged;
[Export]
public Action OnReplacingBy;
[Export]
public Action OnEditorDescriptionChanged;
[Export]
public Action OnScriptChanged;
[Export]
public Action OnPropertyListChanged;
public override void _Ready()
{
InputEvent += ( p0, p1, p2, p3, p4 ) => { Action.Trigger( OnInputEvent ); };
MouseEntered += ( ) => { Action.Trigger( OnMouseEntered ); };
MouseExited += ( ) => { Action.Trigger( OnMouseExited ); };
VisibilityChanged += ( ) => { Action.Trigger( OnVisibilityChanged ); };
Ready += ( ) => { Action.Trigger( OnReady ); };
Renamed += ( ) => { Action.Trigger( OnRenamed ); };
TreeEntered += ( ) => { Action.Trigger( OnTreeEntered ); };
TreeExiting += ( ) => { Action.Trigger( OnTreeExiting ); };
TreeExited += ( ) => { Action.Trigger( OnTreeExited ); };
ChildEnteredTree += ( p0 ) => { Action.Trigger( OnChildEnteredTree ); };
ChildExitingTree += ( p0 ) => { Action.Trigger( OnChildExitingTree ); };
ChildOrderChanged += ( ) => { Action.Trigger( OnChildOrderChanged ); };
ReplacingBy += ( p0 ) => { Action.Trigger( OnReplacingBy ); };
EditorDescriptionChanged += ( p0 ) => { Action.Trigger( OnEditorDescriptionChanged ); };
ScriptChanged += ( ) => { Action.Trigger( OnScriptChanged ); };
PropertyListChanged += ( ) => { Action.Trigger( OnPropertyListChanged ); };
}
}
}