34 lines
672 B
C#
34 lines
672 B
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using System.Text;
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using Godot;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class WipeEffect:Resource
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{
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public static readonly FloatPropertyName wipeState = FloatPropertyName.Create( "wipeState" );
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[ExportGroup("Target")]
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[Export]
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public Selector selector;
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public ShaderMaterial GetMaterial( ColorRect rect )
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{
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return rect.Material as ShaderMaterial;
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}
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public virtual void Assign( ColorRect colorRect )
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{
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}
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public virtual void SetWipeState( float state, ColorRect target )
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{}
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}
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} |