rj-action-library/Runtime/Conditions/Condition.cs

30 lines
549 B
C#

using System.Diagnostics;
using System.Collections;
using System.Collections.Generic;
using System;
using Godot;
namespace Rokojori
{
interface iCondition
{
public bool Evaluate();
}
[Tool]
[GlobalClass, Icon("res://addons/rokojori_action_library/Icons/Condition.svg")]
public partial class Condition:Resource, iCondition
{
public virtual bool Evaluate()
{
return true;
}
public static bool Evaluate( Condition condition )
{
return condition == null ? true : condition.Evaluate();
}
}
}