| shaders | Godot 4.4 Update | 2025-03-13 17:19:28 +01:00 | 
		
			
			
			
			
				| albedo_material.material | C++ Backend Removal | 2025-01-03 13:09:23 +01:00 | 
		
			
			
			
			
				| depth_baker.gdshader | C++ Backend Removal | 2025-01-03 13:09:23 +01:00 | 
		
			
			
			
			
				| depth_baker.gdshader.uid | Godot 4.4 Update | 2025-03-13 17:19:28 +01:00 | 
		
			
			
			
			
				| depth_baker.material | C++ Backend Removal | 2025-01-03 13:09:23 +01:00 | 
		
			
			
			
			
				| dilatate.gdshader | C++ Backend Removal | 2025-01-03 13:09:23 +01:00 | 
		
			
			
			
			
				| dilatate.gdshader.uid | Godot 4.4 Update | 2025-03-13 17:19:28 +01:00 | 
		
			
			
			
			
				| dilatate.material | Godot 4.4 Update | 2025-03-13 17:19:28 +01:00 | 
		
			
			
			
			
				| normal_baker.gdshader | C++ Backend Removal | 2025-01-03 13:09:23 +01:00 | 
		
			
			
			
			
				| normal_baker.gdshader.uid | Godot 4.4 Update | 2025-03-13 17:19:28 +01:00 | 
		
			
			
			
			
				| normal_baker.material | Godot 4.4 Update | 2025-03-13 17:19:28 +01:00 | 
		
			
			
			
			
				| normal_baker.material.depren | C++ Backend Removal | 2025-01-03 13:09:23 +01:00 | 
		
			
			
			
			
				| orm_baker.gdshader | C++ Backend Removal | 2025-01-03 13:09:23 +01:00 | 
		
			
			
			
			
				| orm_baker.gdshader.uid | Godot 4.4 Update | 2025-03-13 17:19:28 +01:00 | 
		
			
			
			
			
				| orm_baker.material | Godot 4.4 Update | 2025-03-13 17:19:28 +01:00 | 
		
			
			
			
			
				| orm_baker.material.depren | C++ Backend Removal | 2025-01-03 13:09:23 +01:00 |