rj-action-library/Runtime/Shading/Shaders/Effects/FancyOutline/FancyOutline.cs

62 lines
3.6 KiB
C#

using Godot;
namespace Rokojori
{
public class FancyOutline
{
public static readonly CachedResource<Shader> shader = new CachedResource<Shader>(
"res://addons/rokojori_action_library/Runtime/Shading/Shaders/Effects/FancyOutline/FancyOutline.gdshader"
);
public static readonly ColorPropertyName albedo = ColorPropertyName.Create( "albedo" );
public static readonly FloatPropertyName size = FloatPropertyName.Create( "size" );
public static readonly FloatPropertyName sizeCloseScale = FloatPropertyName.Create( "sizeCloseScale" );
public static readonly FloatPropertyName sizeFarScale = FloatPropertyName.Create( "sizeFarScale" );
public static readonly FloatPropertyName closeDistance = FloatPropertyName.Create( "closeDistance" );
public static readonly FloatPropertyName farDistance = FloatPropertyName.Create( "farDistance" );
public static readonly FloatPropertyName opacityModulationStrength = FloatPropertyName.Create( "opacityModulationStrength" );
public static readonly FloatPropertyName opacityModulationDuration = FloatPropertyName.Create( "opacityModulationDuration" );
public static readonly FloatPropertyName scanLineAmount = FloatPropertyName.Create( "scanLineAmount" );
public static readonly FloatPropertyName scanLineDivisions = FloatPropertyName.Create( "scanLineDivisions" );
public static readonly FloatPropertyName scanLineSpeed = FloatPropertyName.Create( "scanLineSpeed" );
}
public partial class FancyOutlineMaterial:CustomMaterial
{
public static readonly CachedResource<FancyOutlineMaterial> ScanWhite500Ms20x = CustomMaterial.Cached<FancyOutlineMaterial>(
"res://addons/rokojori_action_library/Runtime/Shading/Shaders/Effects/FancyOutline/FancyOutline Scan White 500ms 20x.material"
);
public readonly CustomMaterialProperty<Color> albedo;
public readonly CustomMaterialProperty<float> size;
public readonly CustomMaterialProperty<float> sizeCloseScale;
public readonly CustomMaterialProperty<float> sizeFarScale;
public readonly CustomMaterialProperty<float> closeDistance;
public readonly CustomMaterialProperty<float> farDistance;
public readonly CustomMaterialProperty<float> opacityModulationStrength;
public readonly CustomMaterialProperty<float> opacityModulationDuration;
public readonly CustomMaterialProperty<float> scanLineAmount;
public readonly CustomMaterialProperty<float> scanLineDivisions;
public readonly CustomMaterialProperty<float> scanLineSpeed;
public FancyOutlineMaterial()
{
Shader = FancyOutline.shader.Get();
albedo = new CustomMaterialProperty<Color>( this, FancyOutline.albedo );
size = new CustomMaterialProperty<float>( this, FancyOutline.size );
sizeCloseScale = new CustomMaterialProperty<float>( this, FancyOutline.sizeCloseScale );
sizeFarScale = new CustomMaterialProperty<float>( this, FancyOutline.sizeFarScale );
closeDistance = new CustomMaterialProperty<float>( this, FancyOutline.closeDistance );
farDistance = new CustomMaterialProperty<float>( this, FancyOutline.farDistance );
opacityModulationStrength = new CustomMaterialProperty<float>( this, FancyOutline.opacityModulationStrength );
opacityModulationDuration = new CustomMaterialProperty<float>( this, FancyOutline.opacityModulationDuration );
scanLineAmount = new CustomMaterialProperty<float>( this, FancyOutline.scanLineAmount );
scanLineDivisions = new CustomMaterialProperty<float>( this, FancyOutline.scanLineDivisions );
scanLineSpeed = new CustomMaterialProperty<float>( this, FancyOutline.scanLineSpeed );
}
}
}