rj-action-library/Runtime/UI/ShaderProperties/ShaderUINumber.cs

38 lines
751 B
C#

using Godot;
using Rokojori;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class ShaderUINumber : Resource
{
[Export]
public FloatPropertyName floatPropertyName;
[Export]
public UINumber number;
// [Export]
// public TransitionSettings transitionSettings;
public void UpdateMaterial( UIStylePropertyContainer container, Material material )
{
if ( floatPropertyName == null || number == null )
{
return;
}
var numberValue = UINumber.Compute( container as Control, number, 0f );
floatPropertyName.Set( material, numberValue );
}
public override string ToString()
{
return RJLog.GetInfo( floatPropertyName, number );
}
}
}