62 lines
1.1 KiB
C#
62 lines
1.1 KiB
C#
using Godot;
|
|
|
|
using System.Collections.Generic;
|
|
using System;
|
|
using System.Threading.Tasks;
|
|
using System.Reflection;
|
|
|
|
namespace Rokojori
|
|
{
|
|
[Tool]
|
|
[GlobalClass]
|
|
public partial class DebugMessage:Resource
|
|
{
|
|
[Export]
|
|
public MessageType type;
|
|
|
|
[Export(PropertyHint.MultilineText)]
|
|
public string content;
|
|
|
|
[ExportToolButton( "Show Node")]
|
|
public Callable ShowNodeButton => Callable.From(
|
|
( ) =>
|
|
{
|
|
if ( node == null )
|
|
{
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
#if TOOLS
|
|
|
|
var root = EditorInterface.Singleton.GetEditedSceneRoot();
|
|
|
|
var resolvedNode = root.GetNode( node );
|
|
|
|
if ( resolvedNode == null )
|
|
{
|
|
this.LogError( "Couldn't resolve node", node );
|
|
return;
|
|
}
|
|
|
|
this.LogInfo( resolvedNode );
|
|
// var selection = EditorInterface.Singleton.GetSelection();
|
|
// selection.Clear();
|
|
// selection.AddNode( resolvedNode );
|
|
|
|
EditorInterface.Singleton.InspectObject( resolvedNode );
|
|
|
|
|
|
#endif
|
|
}
|
|
);
|
|
|
|
[Export]
|
|
public NodePath node;
|
|
|
|
[Export]
|
|
public Resource resource;
|
|
|
|
}
|
|
} |