25 lines
		
	
	
		
			763 B
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			763 B
		
	
	
	
		
			Plaintext
		
	
	
	
| // NOTE: Shader automatically converted from Godot Engine 4.3.stable.mono's StandardMaterial3D.
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| 
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| shader_type spatial;
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| render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_burley, specular_schlick_ggx, unshaded;
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| 
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| uniform vec4 albedo : source_color;
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| uniform float opacityModulationStrength : hint_range(0,1) = 0.2;
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| uniform float opacityModulationDuration : hint_range(0,10) = 1;
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| varying vec4 appliedColor;
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| 
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| void vertex()
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| {
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|   float sinTime = sin( mod( TIME, opacityModulationDuration ) / opacityModulationDuration * PI * 2.0 ) / 2.0;
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|   float alpha = 1.0 - opacityModulationStrength * 0.5 + sinTime * opacityModulationStrength;
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| 
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|   appliedColor = albedo ;
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|   appliedColor.a *= alpha;
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| }
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| 
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| void fragment()
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| {
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| 	ALBEDO = appliedColor.rgb;
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| 	ALPHA *= appliedColor.a;
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| }
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