rj-action-library/Runtime/Shading/Generators/ShaderPhases.cs

21 lines
258 B
C#

using Godot;
using System.Reflection;
using System.Collections.Generic;
using System.IO;
namespace Rokojori
{
public enum ShaderPhase
{
Header,
RenderMode,
Includes,
Variables,
Functions,
Vertex,
Fragment,
Light
}
}