rj-action-library/Runtime/Actions/Node3D/CopyRotation.cs

39 lines
544 B
C#

using Godot;
namespace Rokojori
{
[GlobalClass, Tool ]
public partial class CopyRotation : Action
{
[Export]
public Node3D source;
[Export]
public Node3D target;
[Export]
public bool global = true;
protected override void _OnTrigger()
{
if ( source == null || target == null )
{
return;
}
if ( global )
{
target.GlobalRotation = source.GlobalRotation;
}
else
{
target.Rotation = source.Rotation;
}
}
}
}