25 lines
		
	
	
		
			763 B
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			763 B
		
	
	
	
		
			Plaintext
		
	
	
	
// NOTE: Shader automatically converted from Godot Engine 4.3.stable.mono's StandardMaterial3D.
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shader_type spatial;
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render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_burley, specular_schlick_ggx, unshaded;
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uniform vec4 albedo : source_color;
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uniform float opacityModulationStrength : hint_range(0,1) = 0.2;
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uniform float opacityModulationDuration : hint_range(0,10) = 1;
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varying vec4 appliedColor;
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void vertex()
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{
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  float sinTime = sin( mod( TIME, opacityModulationDuration ) / opacityModulationDuration * PI * 2.0 ) / 2.0;
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  float alpha = 1.0 - opacityModulationStrength * 0.5 + sinTime * opacityModulationStrength;
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  appliedColor = albedo ;
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  appliedColor.a *= alpha;
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}
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void fragment()
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{
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	ALBEDO = appliedColor.rgb;
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	ALPHA *= appliedColor.a;
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}
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