17 lines
		
	
	
		
			423 B
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			423 B
		
	
	
	
		
			Plaintext
		
	
	
	
shader_type spatial;
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render_mode blend_mix, unshaded, alpha_to_coverage;
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uniform sampler2D screenMap: hint_screen_texture, repeat_disable, filter_nearest;
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uniform sampler2D normalMap: hint_normal_roughness_texture, repeat_disable, filter_nearest;
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void vertex() 
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{
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  POSITION = vec4( VERTEX.xy, 0.1, 1.0 );
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}
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void fragment()
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{
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  ALBEDO = textureLod( normalMap, UV, 0 ).rgb;
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  ALPHA  = textureLod( screenMap, UV, 0 ).w;
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} |