rj-action-library/Runtime/Shading/Generators/Spatial/Metallic/MetallicModule.cs

53 lines
1.2 KiB
C#

using Godot;
using System.Reflection;
using System.Collections.Generic;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class MetallicModule:TextureModule
{
public MetallicModule()
{
_domainName = "metallic";
_domainScaleName = "metallic";
_domainOffsetName = "metallicOffset";
_domainValueName = "metallic";
_target = "METALLIC";
_type = TextureChannelType.ONE;
_channelSource = TextureChannelSource.B;
domainScaleDefault = 0;
}
[Export]
public TextureFilter filter = TextureFilter.Linear_MipMap_Anisotropic;
[Export]
public DomainMode domainMode = DomainMode.Texture_Scale_Offset;
[Export]
public bool repeat = true;
[Export]
public string uvChannel = "UV";
[Export]
public TextureDefault textureDefault = TextureDefault.White;
[Export]
public AssignmentType assignmentType = AssignmentType.Set;
public override void GrabValues()
{
_domainMode = domainMode;
_textureFilter = filter;
_repeat = repeat;
_textureDefault = textureDefault;
_uvChannel = uvChannel;
_assignmentType = assignmentType;
}
}
}