38 lines
865 B
C#
38 lines
865 B
C#
using Godot;
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using System.Reflection;
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using System.Collections.Generic;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class GeometryModule:ShaderGenerationModule
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{
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[Export]
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public GeometryModifier[] modifiers = [];
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public override List<ShaderVariant> GetVariants( ShaderGenerationContext context )
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{
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var list = new List<ShaderCode>();
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var allModifiers = Lists.From( modifiers ).FilterNulls();
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allModifiers.ForEach(
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( m )=>
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{
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var offsetIndex = allModifiers.Filter( l => l.IsSameType( m ) ).IndexOf( m );
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var geometryCode = m.GetGeometryCode( context, offsetIndex );
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if ( geometryCode == null )
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{
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return;
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}
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list.AddRange( geometryCode );
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}
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);
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return ToVariants( list );
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}
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}
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} |