rj-action-library/Runtime/Shading/Library/Light.gdshaderinc

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float fresnel( vec3 normal, vec3 view, float amount )
{
return pow( ( 1.0 - clamp( dot( normalize( normal ), normalize( view ) ), 0.0, 1.0 ) ), amount );
}
float fresnelNormalized( vec3 normal, vec3 view, float amount )
{
return pow( ( 1.0 - clamp( dot( normal, view ), 0.0, 1.0 ) ), amount);
}