226 lines
5.6 KiB
C#
226 lines
5.6 KiB
C#
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using Godot;
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using Rokojori;
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using System.Collections.Generic;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass, Icon("res://addons/rokojori_action_library/Icons/Spline.svg") ]
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public partial class Deformer : Node3D
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#if TOOLS
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, GizmoDrawer
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#endif
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{
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public class MappingData
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{
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public Vector3 localPosition;
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public Vector3 localNormal;
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public float normalizedSplineParameter;
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public float weight;
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}
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public enum WeightsMappingMethod
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{
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Max_Distance
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}
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[Export]
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public bool update = false;
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[Export]
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public bool updateAlways = false;
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[ExportGroup( "Input")]
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[Export]
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public Spline[] sourceSplines;
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[Export]
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public MeshInstance3D sourceMesh;
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[Export]
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public bool updateSourceMesh;
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[ExportGroup( "Output")]
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[Export]
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public Spline[] deformerSplines;
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[Export]
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public MeshInstance3D outputMesh;
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[Export( PropertyHint.Range, "0,1")]
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public float targetSmoothing = 0f;
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[ExportGroup( "Spline Settings")]
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[Export]
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public float splineMaxDistance = 1000f;
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[Export]
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public float splineMinDistance = 0f;
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[Export]
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public int splineMappingResolution = 40;
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[Export]
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public int splineMappingDepth = 3;
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MappingData[] deformerMappings;
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MeshGeometry meshGeometry;
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MappingData CreateSourceMapping( Spline s, Vector3 worldPosition, Vector3 worldNormal )
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{
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var curve = s.GetCurve();
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var closestParameter = curve.GetClosestParameterTo( worldPosition, splineMappingResolution, splineMappingDepth );
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var pointIndex = curve.NormalizedToPointIndex( closestParameter );
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var pose = curve.GetPoseByPointIndex( pointIndex );
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var localPosition = pose.ApplyInverse( worldPosition );
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var localNormal = pose.rotation.Inverse() * worldNormal;
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var mappingData = new MappingData();
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mappingData.localPosition = localPosition;
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mappingData.localNormal = localNormal;
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mappingData.normalizedSplineParameter = closestParameter;
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mappingData.weight = 0;
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return mappingData;
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}
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void CreateSourceMappings()
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{
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meshGeometry = MeshGeometry.From( sourceMesh );
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var mappingSize = meshGeometry.vertices.Count * sourceSplines.Length;
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if ( deformerMappings == null || deformerMappings.Length != mappingSize )
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{
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deformerMappings = new MappingData[ mappingSize];
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}
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this.LogInfo( "Mappings:", deformerMappings.Length, meshGeometry );
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for ( int i = 0; i < meshGeometry.vertices.Count; i++ )
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{
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var weights = 0f;
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for ( int j = 0; j < sourceSplines.Length; j++ )
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{
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var vertex = meshGeometry.vertices[ i ];
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var normal = meshGeometry.normals[ i ];
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var mapping = CreateSourceMapping( sourceSplines[ j ], vertex, normal );
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var curve = sourceSplines[ j ].GetCurve();
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var distance = curve.PositionAt( mapping.normalizedSplineParameter ) - vertex;
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var inverseWeight = MathX.NormalizeClamped( distance.Length(), splineMinDistance, splineMaxDistance );
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mapping.weight = 1f - inverseWeight;
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weights += mapping.weight;
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deformerMappings[ i * sourceSplines.Length + j ] = mapping;
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}
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if ( weights > 0 && weights != 1f )
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{
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for ( int j = 0; j < sourceSplines.Length; j++ )
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{
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var mapping = deformerMappings[ i * sourceSplines.Length + j ];
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mapping.weight /= weights;
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}
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}
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}
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}
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void CreateDeformed()
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{
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// RJLog.Log( "CreateDeformed" );
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var cloned = meshGeometry.Clone();
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for ( int i = 0; i < cloned.vertices.Count; i++ )
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{
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var vertex = Vector3.Zero;
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var normal = Vector3.Zero;
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for ( int j = 0; j < deformerSplines.Length; j++ )
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{
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var mapping = deformerMappings[ i * deformerSplines.Length + j ];
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var curve = deformerSplines[ j ].GetCurve();
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if ( targetSmoothing > 0 )
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{
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var pose = curve.SmoothedPoseAt( mapping.normalizedSplineParameter, targetSmoothing * 0.5f, 2, targetSmoothing );
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pose.ApplyTwist( curve.TwistAt( mapping.normalizedSplineParameter ) );
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vertex += pose.Apply( mapping.localPosition ) * mapping.weight;
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normal += pose.rotation * mapping.localNormal * mapping.weight;
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}
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else
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{
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var pose = curve.PoseAt( mapping.normalizedSplineParameter );
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pose.ApplyTwist( curve.TwistAt( mapping.normalizedSplineParameter ) );
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vertex += pose.Apply( mapping.localPosition ) * mapping.weight;
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normal += pose.rotation * mapping.localNormal * mapping.weight;
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}
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}
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cloned.vertices[ i ] = vertex;
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cloned.normals[ i ] = normal.Normalized();
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}
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// RJLog.Log( cloned.vertices.Count );
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outputMesh.Mesh = cloned.GenerateMesh();
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}
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#if TOOLS
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public void DrawGizmo( EditorNode3DGizmoPlugin gizmoPlugin, EditorNode3DGizmo gizmo )
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{
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gizmo.Clear();
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}
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public override void _Process( double delta )
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{
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if ( updateSourceMesh )
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{
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updateSourceMesh = false;
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CreateSourceMappings();
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}
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if ( update || updateAlways )
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{
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update = false;
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UpdateMesh();
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}
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UpdateGizmos();
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}
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void UpdateMesh()
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{
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if ( meshGeometry == null )
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{
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CreateSourceMappings();
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}
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if ( meshGeometry == null )
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{
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return;
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}
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CreateDeformed();
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}
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#endif
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}
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} |