57 lines
1.1 KiB
C#
57 lines
1.1 KiB
C#
using Godot;
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using System.Collections.Generic;
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namespace Rokojori
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{
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[GlobalClass]
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public partial class NetworkTransform3D:NetworkNode
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{
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[Export]
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public NetworkTransform3DType type;
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NetworkNodeSlot _positionSlot = new NetworkNodeSlot();
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NetworkNodeSlot _rotationSlot = new NetworkNodeSlot();
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NetworkNodeSlot _scaleSlot = new NetworkNodeSlot();
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protected override List<NetworkNodeMember> CreateNetworkNodeMembers()
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{
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return new List<NetworkNodeMember>()
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{
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_networkNodeSlot,
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_positionSlot,
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_rotationSlot,
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_scaleSlot
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};
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}
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Vector3 _sendPosition = Vector3.Zero;
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Vector3 _sendRotation = Vector3.Zero;
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Vector3 _sendScale = Vector3.One;
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float _sendTime = 0;
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bool _idle = true;
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public override void _Process( double delta )
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{
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if ( ! NetworkManager.IsInSession )
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{
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return;
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}
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if ( ! _networkNodeSlot.hasOwnedTransportType )
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{
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return;
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}
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if ( _networkNodeSlot.isOwnedLocally )
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{
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}
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else
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{
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}
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}
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}
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} |