39 lines
973 B
C#
39 lines
973 B
C#
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using Godot;
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namespace Rokojori
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{
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/** <summary for="class ActionList">
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<title>
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Executes multiple actions (Action) at once.
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</title>
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<description>
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The ActionList, which is an Action itself, executes all actions stored in the member 'actions' and also child nodes
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that extend Action, when 'triggerDirectChildren' is checked.
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</description>
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</summary>
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*/
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[GlobalClass, Icon("res://addons/rokojori_action_library/Icons/ActionList.svg") ]
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public partial class ActionList : Action
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{
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/** <summary for="field actions">Actions to execute</summary>*/
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[Export]
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public Action[] actions;
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/** <summary for="field triggerDirectChildren">Whether to execute Action child nodes</summary>*/
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[Export]
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public bool triggerDirectChildren = true;
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protected override void _OnTrigger()
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{
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Action.TriggerAll( actions, this, triggerDirectChildren );
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}
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}
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} |