86 lines
1.7 KiB
C#
86 lines
1.7 KiB
C#
using Godot;
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using System.Collections;
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using System.Collections.Generic;
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using Godot.Collections;
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using System.Drawing;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass,Icon("res://addons/rokojori_action_library/Icons/Collectable.svg")]
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public partial class Collectable:Action
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{
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[Export]
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public CollectorTypeFlag[] collectorTypeFlags = [];
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[Export]
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public Collidable collidable;
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[Export]
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public CollectableData collectableData;
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[Export]
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public bool isAutoCollectable = true;
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[ExportGroup( "On Collected")]
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[Export]
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public Collector collector;
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[Export]
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public bool disableOnCollection = true;
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protected override void _OnTrigger()
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{
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if ( collidable == null || collectableData == null )
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{
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RJLog.Log( "No collidable or data" );
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return;
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}
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var collider = collidable.collider;
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if ( collider == null )
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{
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RJLog.Log( "No collider" );
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return;
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}
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var collector = collider.FindSibling<Collector>();
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if ( collector == null )
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{
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RJLog.Log( "No collector" );
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return;
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}
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if ( collectorTypeFlags != null && collectorTypeFlags.Length > 0 )
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{
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if ( collectorTypeFlags.IndexOf( collector.collectorTypeFlag ) == -1 )
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{
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RJLog.Log( "No matching collectorTypeFlags" );
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return;
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}
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}
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var wasCollected = collector.Collect( this );
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if ( ! wasCollected )
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{
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RJLog.Log( "! wasCollected" );
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return;
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}
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this.collector = collector;
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if ( disableOnCollection )
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{
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ProcessMode = ProcessModeEnum.Disabled;
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}
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}
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}
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}
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