rj-action-library/Runtime/Animation/Wipe/WipeEffects/NoiseWipe.cs

43 lines
917 B
C#

using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Text;
using Godot;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class NoiseWipe:BaseWipeEffect
{
[ExportGroup( "Noise" )]
[Export( PropertyHint.Range, "0,1")]
public float noiseAmount = 1.0f;
[Export( PropertyHint.Range, "0.1,100")]
public float noiseFrequency = 10f;
[Export]
public Vector2 noisePosition = Vector2.Zero;
[Export]
public Vector2 noiseWipeOffset = Vector2.Zero;
protected override List<WipeCompositorEffect> _CreateEffects()
{
var wipe = new NoiseWipeEffect
{
noiseAmount = noiseAmount,
noiseFrequency = noiseFrequency,
noisePosition = noisePosition,
noiseWipeOffset = noiseWipeOffset
};
ApplyBaseWipeSettings( wipe );
return [ wipe ];
}
}
}