43 lines
917 B
C#
43 lines
917 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Text.RegularExpressions;
|
|
using System.Text;
|
|
using Godot;
|
|
|
|
namespace Rokojori
|
|
{
|
|
[Tool]
|
|
[GlobalClass]
|
|
public partial class NoiseWipe:BaseWipeEffect
|
|
{
|
|
[ExportGroup( "Noise" )]
|
|
[Export( PropertyHint.Range, "0,1")]
|
|
public float noiseAmount = 1.0f;
|
|
|
|
[Export( PropertyHint.Range, "0.1,100")]
|
|
public float noiseFrequency = 10f;
|
|
|
|
[Export]
|
|
public Vector2 noisePosition = Vector2.Zero;
|
|
|
|
[Export]
|
|
public Vector2 noiseWipeOffset = Vector2.Zero;
|
|
|
|
protected override List<WipeCompositorEffect> _CreateEffects()
|
|
{
|
|
var wipe = new NoiseWipeEffect
|
|
{
|
|
noiseAmount = noiseAmount,
|
|
noiseFrequency = noiseFrequency,
|
|
noisePosition = noisePosition,
|
|
noiseWipeOffset = noiseWipeOffset
|
|
};
|
|
|
|
ApplyBaseWipeSettings( wipe );
|
|
|
|
return [ wipe ];
|
|
}
|
|
|
|
|
|
}
|
|
} |