458 lines
12 KiB
C#
458 lines
12 KiB
C#
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using Godot;
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using System.Collections.Generic;
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using System.Linq;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass,Icon("res://addons/rokojori_action_library/Icons/UIRegion.svg")]
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public partial class UIRegion : Control, UIStylePropertyContainerNode, UIHolderControl
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{
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[Export]
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public UIStyle parentStyle;
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[ExportGroup( "Layout" )]
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[Export]
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public UILayout layout;
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[Export]
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public UINumber horizontalAlignment;
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[Export]
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public UINumber verticalAlignment;
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[Export]
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public UINumber verticalPlacement;
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[Export]
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public UINumber elementSpacing;
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[Export]
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public UINumber lineSpacing;
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[ExportGroup( "Size & Margins" )]
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[Export]
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public UINumber width;
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[Export]
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public UINumber height;
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[Export]
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public UINumber margin;
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[Export]
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public UINumber marginLeft;
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[Export]
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public UINumber marginTop;
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[Export]
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public UINumber marginRight;
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[Export]
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public UINumber marginBottom;
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[ExportGroup( "Position" )]
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[Export]
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public UIPosition position;
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[Export]
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public UILineWrap lineWrap;
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[Export]
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public UINumber left;
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[Export]
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public UINumber top;
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[Export]
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public UINumber right;
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[Export]
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public UINumber bottom;
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[ExportGroup( "Font" )]
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[Export]
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public Font font;
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[Export]
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public UINumber fontSize;
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[Export]
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public UIColor fontColor;
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[Export]
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public UINumber outlineSize;
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[Export]
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public UIColor outlineColor;
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[Export]
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public UINumber shadowSize;
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[Export]
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public UIColor shadowColor;
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[Export]
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public UINumber shadowOffsetX;
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[Export]
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public UINumber shadowOffsetY;
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// public List<ActiveStyleTransition<UIColor,ColorPropertyName>> GetActiveShaderUIColorTransitions()
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// {
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// return null;
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// }
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// public List<ActiveStyleTransition<UINumber,FloatPropertyName>> GetActiveShaderUINumberTransitions()
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// {
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// return null;
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// }
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[ExportGroup("Transitions")]
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[Export]
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public TransitionSettingsAll transitionSettings;
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public TransitionSettingsAll GetTransitionSettingsAll()
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{
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return transitionSettings;
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}
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[Export]
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public UINumberTransition[] numberTransitions = new UINumberTransition[ 0 ];
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public UINumberTransition[] GetNumberTransitions()
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{
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return numberTransitions;
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}
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public List<ActiveStyleTransition<UINumber,UIStyleNumberPropertyAndName>> activeNumberTransitions = new List<ActiveStyleTransition<UINumber,UIStyleNumberPropertyAndName>>();
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public List<ActiveStyleTransition<UINumber,UIStyleNumberPropertyAndName>> GetActiveUINumberTransitions()
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{
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return activeNumberTransitions;
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}
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[Export]
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public UIColorTransition[] colorTransitions = new UIColorTransition[ 0 ];
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public UIColorTransition[] GetColorTransitions()
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{
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return colorTransitions;
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}
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public List<ActiveStyleTransition<UIColor,UIStyleColorPropertyAndName>> activeColorTransitions = new List<ActiveStyleTransition<UIColor,UIStyleColorPropertyAndName>>();
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public List<ActiveStyleTransition<UIColor,UIStyleColorPropertyAndName>> GetActiveUIColorTransitions()
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{
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return activeColorTransitions;
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}
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#if TOOLS
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[ExportGroup("Editor SceneSetup")]
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[Export]
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public UISettings uiSettings;
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[Export]
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public float fontZoom = 1f;
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[Export]
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public bool updateInEditor;
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[Export]
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public bool reassignUI;
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[ExportGroup("Editor SceneSetup/Read Only")]
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[Export]
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public float computedFontSize = 0f;
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#endif
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public UIStyle GetUIStyleParent()
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{
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return parentStyle;
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}
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public UIPosition GetUIPosition()
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{
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return position;
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}
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public UILineWrap GetUILineWrap()
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{
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return lineWrap;
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}
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public UILayout GetUILayout()
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{
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return layout;
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}
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public ShaderUIColor[] GetShaderUIColors()
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{
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return null;
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}
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public ShaderUINumber[] GetShaderUINumbers()
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{
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return null;
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}
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public Font GetFont()
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{
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return font;
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}
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public Vector2 GetUISize()
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{
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return GetSize();
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}
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public UINumber GetUIStyleNumberProperty( UIStyleNumberProperty property, string shaderPropertyName, UIStylePropertyContainer source )
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{
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switch ( property )
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{
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case UIStyleNumberProperty.Left: return left;
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case UIStyleNumberProperty.Right: return right;
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case UIStyleNumberProperty.Top: return top;
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case UIStyleNumberProperty.Bottom: return bottom;
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case UIStyleNumberProperty.Width: return width;
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case UIStyleNumberProperty.Height: return height;
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case UIStyleNumberProperty.HorizontalAlignment: return horizontalAlignment;
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case UIStyleNumberProperty.VerticalAlignment: return verticalAlignment;
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case UIStyleNumberProperty.VerticalPlacement: return verticalPlacement;
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case UIStyleNumberProperty.ElementSpacing: return elementSpacing;
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case UIStyleNumberProperty.LineSpacing: return lineSpacing;
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case UIStyleNumberProperty.Margin: return margin;
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case UIStyleNumberProperty.MarginLeft: return marginLeft;
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case UIStyleNumberProperty.MarginRight: return marginRight;
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case UIStyleNumberProperty.MarginTop: return marginTop;
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case UIStyleNumberProperty.MarginBottom: return marginBottom;
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case UIStyleNumberProperty.FontSize: return fontSize;
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case UIStyleNumberProperty.FontOutlineSize: return outlineSize;
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case UIStyleNumberProperty.FontShadowSize: return shadowSize;
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case UIStyleNumberProperty.FontShadowOffsetX: return shadowOffsetX;
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case UIStyleNumberProperty.FontShadowOffsetY: return shadowOffsetY;
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}
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return null;
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}
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public void SetUIStyleNumberProperty( UIStyleNumberProperty property, UINumber number )
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{
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switch ( property )
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{
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case UIStyleNumberProperty.Left: { left = number; } break;
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case UIStyleNumberProperty.Right: { right = number; } break;
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case UIStyleNumberProperty.Top: { top = number; } break;
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case UIStyleNumberProperty.Bottom: { bottom = number; } break;
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case UIStyleNumberProperty.HorizontalAlignment: { horizontalAlignment = number; } break;
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case UIStyleNumberProperty.VerticalAlignment: { verticalAlignment = number; } break;
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case UIStyleNumberProperty.VerticalPlacement: { verticalPlacement = number; } break;
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case UIStyleNumberProperty.ElementSpacing: { elementSpacing = number; } break;
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case UIStyleNumberProperty.LineSpacing: { lineSpacing = number; } break;
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case UIStyleNumberProperty.Width: { width = number; } break;
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case UIStyleNumberProperty.Height: { height = number; } break;
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case UIStyleNumberProperty.Margin: { margin = number; } break;
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case UIStyleNumberProperty.MarginLeft: { marginLeft = number; } break;
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case UIStyleNumberProperty.MarginRight: { marginRight = number; } break;
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case UIStyleNumberProperty.MarginTop: { marginTop = number; } break;
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case UIStyleNumberProperty.MarginBottom: { marginBottom = number; } break;
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case UIStyleNumberProperty.FontSize: { fontSize = number; } break;
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case UIStyleNumberProperty.FontOutlineSize: { outlineSize = number; } break;
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case UIStyleNumberProperty.FontShadowSize: { shadowSize = number; } break;
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case UIStyleNumberProperty.FontShadowOffsetX: { shadowOffsetX = number; } break;
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case UIStyleNumberProperty.FontShadowOffsetY: { shadowOffsetY = number; } break;
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}
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this.SetLayoutDirtyFlag();
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}
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bool _isAnimated = false;
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int _isLayoutDirty = 3;
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public void ResetDirtyFlags()
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{
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_isAnimated = false;
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_isLayoutDirty = Mathf.Max( 0, _isLayoutDirty - 1 );
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}
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public void SetAnimatedFlag()
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{
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_isAnimated = true;
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this.SetDirty();
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}
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public void SetLayoutDirtyFlag()
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{
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_isLayoutDirty = 3;
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this.SetDirty();
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}
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public bool IsDirty()
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{
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return _isAnimated || _isLayoutDirty != 0 || this.HasActiveTransitions();
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}
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public UIColor GetUIStyleColorProperty( UIStyleColorProperty property, string shaderPropertyName, UIStylePropertyContainer source )
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{
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switch ( property )
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{
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case UIStyleColorProperty.FontColor: return fontColor;
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case UIStyleColorProperty.FontOutlineColor: return outlineColor;
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case UIStyleColorProperty.FontShadowColor: return shadowColor;
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}
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return null;
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}
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string hoverID = IDGenerator.GenerateID();
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public override void _Ready()
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{
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MouseEntered += ()=>
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{
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AddUISelectorFlag( UISelectorFlag.Hover, hoverID );
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this.SetDirty();
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};
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MouseExited += ()=>
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{
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RemoveUISelectorFlag( UISelectorFlag.Hover, hoverID );
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this.SetDirty();
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};
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}
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int _uiAncestorDepth;
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public void ComputeUIAncestorDepth()
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{
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SetUIAncestorDepth( NodesWalker.Get().GetAncestorDistance( this, GetUI( false ) ) );
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}
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public void SetUIAncestorDepth( int depth )
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{
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_uiAncestorDepth = depth;
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}
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public int GetUIAncestorDepth()
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{
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return _uiAncestorDepth;
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}
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public override void _EnterTree()
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{
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ComputeUIAncestorDepth();
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}
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public override void _ExitTree()
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{
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_uiAncestorDepth = -1;
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}
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MapList<UISelectorFlag,string> _selectorFlagReferenceCounter = new MapList<UISelectorFlag, string>();
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public void AddUISelectorFlag( UISelectorFlag flag, string reference = "" )
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{
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SetSelectorFlagReference( flag, reference, true );
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}
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public void RemoveUISelectorFlag( UISelectorFlag flag, string reference = "" )
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{
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SetSelectorFlagReference( flag, reference, false );
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}
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protected override void Dispose( bool disposing)
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{
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_selectorFlagReferenceCounter.Clear();
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}
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void SetSelectorFlagReference( UISelectorFlag flag, string reference, bool enable )
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{
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if ( enable )
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{
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_selectorFlagReferenceCounter.AddIfNotPresent( flag, reference );
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}
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else
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{
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_selectorFlagReferenceCounter.Remove( flag, reference );
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}
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var numFlagsBefore = _selectorFlags.Count;
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_selectorFlags = _selectorFlagReferenceCounter.Keys.ToList();
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var changed = numFlagsBefore != _selectorFlags.Count;
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UISelector.UpdateParentUISelectorFlags( this );
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if ( changed )
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{
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this.SetDirty();
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}
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}
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List<UISelectorFlag> _selectorFlags = [];
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List<UISelectorFlag> _parentSelectorFlags = [];
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public List<UISelectorFlag> GetUISelectorFlags()
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{
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return _selectorFlags;
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}
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public List<UISelectorFlag> GetParentUISelectorFlags()
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{
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return _parentSelectorFlags;
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}
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public virtual void Layout()
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{
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var layout = UIStyle.Layout( this );
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switch ( layout )
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{
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case UILayout.___:
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case UILayout.Flow_Left_Top:
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{
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UIFlowLayout.Apply( this );
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}
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break;
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}
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}
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public Vector2 contentSize = Vector2.Zero;
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public Vector2 contentOffset = Vector2.Zero;
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UI ui;
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public void SetUI( UI ui, bool computeDepth = true )
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{
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this.ui = ui;
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if ( computeDepth )
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{
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ComputeUIAncestorDepth();
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}
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}
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public UI GetUI( bool computeDepth = true )
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{
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if ( this.ui != null )
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{
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return this.ui;
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}
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var ui = this.FindParentThatIs<UI>();
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if ( ui == null )
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{
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_uiAncestorDepth =-1;
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this.LogInfo( "No UI in parents >", ui );
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return null;
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}
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if ( computeDepth )
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{
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ComputeUIAncestorDepth();
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}
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return ui;
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}
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}
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} |