rj-action-library/Runtime/Godot/Extensions/Transform3DExtensions.cs

15 lines
290 B
C#

using Godot;
using System.Text;
using System.Collections.Generic;
using System.Linq;
namespace Rokojori
{
public static class Transform3DExtensions
{
public static bool IsValid( this Transform3D self )
{
return self.Origin.IsValid() && self.Basis.IsValid();
}
}
}