rj-action-library/Runtime/Audio/AudioManager/AudioManager.cs

41 lines
990 B
C#

using Godot;
using System.Collections.Generic;
using System.Text;
namespace Rokojori
{
[GlobalClass,Tool, Icon("res://addons/rokojori_action_library/Icons/AudioManager.svg") ]
public partial class AudioManager:Node
{
[Export]
public AudioManagerData data = new AudioManagerData();
Dictionary<AudioFlag,float> _lastPlayTime = new Dictionary<AudioFlag, float>();
public float GetLastPlayed( AudioFlag selectorFlag )
{
if ( ! _lastPlayTime.ContainsKey( selectorFlag ) )
{
return -1;
}
return _lastPlayTime[ selectorFlag ];
}
public void RecordSoundPlaying( AudioFlag selectorFlag )
{
_lastPlayTime[ selectorFlag ] = TimeLine.osTime;
}
public bool CanPlay( AudioFlag selectorFlag, float blockDuration )
{
if ( ! _lastPlayTime.ContainsKey( selectorFlag ) )
{
return true;
}
return ( TimeLine.osTime - _lastPlayTime[ selectorFlag ] ) > blockDuration;
}
}
}